Game / Level Designer








Main role: 3Cs Designer
As a Full development experience, from Pre-production to Release, Lego Horizon Adventures was an amazing journey! I had the opportunity to experience the development of features as the game evolved, creating the bases of the game while i designed the core game 3Cs.
I worked on the player characters mechanics, defining the controls for how each attack method should function to be able to aim and hit its targets. I also defined how the game should be presented and framed on every single camera moment, implementing different cameras, setting up transitions and working with the cinematics team to make sure the core gameplay was also covered by the unlock cinematics.
​
I was also responsible for the HUB experience, buildings and minifigs customisation, defining how players can express themselves, influence their world and look how they want to.
​
It was an amazing project to be part of, working alongside an experienced and eager team, contributing to deliver the best game possible!