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Roles: 3Cs Designer and Game Designer

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As a Studio Co-Development experience, working as a 3Cs and Game Designer on Hyperscape was an interesting experience. I got to learn a lot about how math and 3Cs play a big role together and how minor changes to the 3Cs can impact the game outcome.

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I worked on the 3Cs and realization of the insertion part of the game, which is how 100 players start a game and get into the battlefield.

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I was also involved on the Game mode development for Floor is lava and Faction War, which involved a lot of UI/UX iterations to communicate the game rules and balancing of the gameplay mechanics.

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