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Roles: Game Designer and Level Designer

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As a Studio Co-Development experience, working as a Game and Level Designer on For Honor on multiple different features, has been an amazing experience. I was able to expand my knowledge and design features from paper design to completion, giving support as a live service afterwards by bug fixing and adding improvements.

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I worked on the Training Mandate, improving the ramping up for new players or the practice for current players. The mandate consisted on the Apprentice and Warrior Trials, Hero Tactics and the Training Arena.

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I was the Level Designer on the Secluded Keep map working from the Concept phase until release, working on the map flow, the creation and implementation of new traps while maintaining direct communication with the artists so all the design made sense from a visual point of view.

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